
Prism Shatter
Triangular glass shards with fractured RGB offsets.
Runs live on video, images, a camera or generated art. Stack it with any other effect, and route LFOs, envelopes or any of ten audio bands to its controls so it moves with the music.

Triangular glass shards with fractured RGB offsets.
Runs live on video, images, a camera or generated art. Stack it with any other effect, and route LFOs, envelopes or any of ten audio bands to its controls so it moves with the music.
Tesseract FoldProjected 4D fold math bends the image inside out.
Mandelbrot TearLow-iteration fractal edges tear and pull UV coordinates apart.
Chaos GridRandomly rotated, flipped tiles in a shuffling grid (respects reduce motion).
CollageLayers the full image on itself as prints at varied sizes and positions; gaps stay the true original (no dim mat). Image-normalized uv preserves aspect.
MirrorFolds the whole frame out of the center ~75% of the source (12.5% trimmed per side); u then v folds, 0–5 steps. Clean fold lines with no center seam blend.
Mirror 2Fills the whole frame from the center ~90% of the source (5% margin per side). 1:1 mirror tiles (no 2:1 squish): each column/row is a full-size slice of the crop, odd segments reversed. 0–5 steps; soft mix on main center seams.