The effect library.
Glitch, kaleidoscopes, tunnels, liquid warps, halftones, lasers and colour grades. Every effect stacks with every other, every parameter can follow the beat, and all of it runs live in the browser.
Glitch
RGB ShiftSimple red and blue channel offset.
RGB DelayOBS-style RGB channel spread with saturated ghost silhouettes.
Glitch BlocksHorizontal slice offsets, scanlines, and digital noise.
Pixel SortBrightness-triggered streaks like a datamoshed scanner.
Pixel DripOne-way vertical pixel sorting that pulls bright columns downward.
Data TrailsNoise-driven directional blur that drags pixels like broken video.
DatamoshMeasured motion vectors drag the held frame around, the way a broken codec does.
Time MachineEvery pixel sits at a different moment, so one frame holds several seconds at once.
RGB Matrix MixerPatches each colour channel into the others against a delayed copy, with the nonlinear blends an analog mixer offers.
Hyper-Chromatic SeparationRGB channels travel through different spirals, pinches, and inflations.
Quantum SmearRandom horizontal line displacement with panicked VHS saturation.
Neural StaticRecursive edge enhancement creates abstract eyes and spiral noise.
Chromatic SortingPseudo-sorts red horizontally and blue vertically from brightness gates.
Slit-Scan DelayTime-offset Y-axis slices stretch and tear moving-looking bands.
VHS / Hi-8Chroma smear, luma grain, bad-tracking band, and a fake date stamp (stronger = more).
Tape DamageHead-switch skew, line dropouts, and rolling frame wobble at high intensity.
Subpixel ShockwaveExpanding chromatic shockwaves with edge displacement.
Deck ModAnother deck drives this one — pushing it, keying it, colouring it, or turning its hue.
Geometry
KaleidoscopeMirrored radial sectors around the image center.
Crystal KaleidoscopeAnimated triangular crystal cells with offset mirrored shards.
Prism ShatterTriangular glass shards with fractured RGB offsets.
Cyber GridNeon perspective lattice projected through the image.
Fractal MirrorRecursive mirrored folds with electric color drift.
Bismuth StairsStepped UV displacement with metallic iridescent terraces.
Amoeba DivisionHarsh cellular noise splits the image into inverted blobby cells.
Blob TrackerFinds the masses in the frame and stakes them out with brackets, glyphs and scattered grid lines.
DMT HexagonsHex tiles rotate and scale independently from image brightness.
Tesseract FoldProjected 4D fold math bends the image inside out.
Mandelbrot TearLow-iteration fractal edges tear and pull UV coordinates apart.
Chaos GridRandomly rotated, flipped tiles in a shuffling grid (respects reduce motion).
CollageLayers the full image on itself as prints at varied sizes and positions; gaps stay the true original (no dim mat). Image-normalized uv preserves aspect.
MirrorFolds the whole frame out of the center ~75% of the source (12.5% trimmed per side); u then v folds, 0–5 steps. Clean fold lines with no center seam blend.
Mirror 2Fills the whole frame from the center ~90% of the source (5% margin per side). 1:1 mirror tiles (no 2:1 squish): each column/row is a full-size slice of the crop, odd segments reversed. 0–5 steps; soft mix on main center seams.
Laser LatticeAnimated diagonal laser grids that bend over image brightness.
Depth displaceEstimates depth from the frame and pushes it into real geometry.
Neon ContoursTraces the picture as nested neon filaments, so tone comes back as glowing rainbow contours.
Neon MandalaFolds the frame into a kaleidoscopic mandala and traces it in concentric neon filaments.
BloombackFilaments swell out of the frame and travel, growing new ones behind them as the picture feeds the bloom.
Tunnels
Vortex TunnelA spinning spiral pull with rainbow tunnel bands.
Spiral BloomSoft repeated spiral echoes blooming from the center.
Gravity FeedbackLast frame swells, spins and drifts back through itself until the picture starts generating its own.
Prism TunnelRadial tunnel refraction with RGB edge separation.
Infinite PortalForward-rushing wormhole with pulsing walls and outward energy streaks.
Warp Particle VortexProcedural particles pulled into a rotating center vortex.
Droste LoopClassic Droste effect: the image contains a smaller copy of itself, which contains another, recursing inward. Continuous zoom advances by exactly one nesting level per loop for a seamless infinite recursion.
Droste TwistRecursive Droste nesting with a per-level rotation so the infinite loop spirals inward.
Rose WindowPuts a mirror inside the feedback loop, so the picture keeps folding back through its own reflection and grows a rose that never settles.
Julia MorphFalls endlessly into a Julia set while the set itself keeps changing shape underneath the fall.
Mandel DiveA permanent dive into the Mandelbrot set — it falls toward one landmark until the detail runs out, and is already falling somewhere else by the time it does.
Feedback RackA rack of feedback types. Every slider is a different kind of feedback and zero switches it off, so they stack: swell with spin is a spiral, rise with melt is smoke.
Liquid
Liquid DisplaceSlow molten waves that bend the photo.
Acid MeltVertical rainbow drips and viscous image smearing.
Acid SliceHard vertical rainbow slices with digital acid drips.
Ferrofluid SheenTransparent oily sheen and iridescent film across the full frame, with a slow breathe.
Wax DripThick glossy drips with rounded falling beads.
Gravity BleedWet ink channels that drag shadows and highlights straight down.
Sludge FallsChunky molten blocks cascading in staggered vertical lanes.
Magnetic FluxCurl-noise flow fields that pull the image like magnetic liquid.
Dancing FerrofluidMagnetic dipoles and surface tension pull the image into oily spikes that dance with the field.
Holographic FoilRadial fake-view color shifts with noisy metallic foil shine.
Slime NetworkA living vein network grows out of the bright areas and creeps across the frame.
Chrome ReliefThe image becomes a lit metal surface, its own brightness shaping the topology.
Oil SlickThin-film interference rainbows ripple over noisy thickness maps.
Metaball LavaFloating metaballs melt the image where their fields overlap.
Jellyfish BloomSoft expanding rings invert colors with watery distorted edges.
Warped VinylRecord-like spin with needle drag and noisy groove wobble.
Plasma TendrilsFractal lightning paths pull sampled colors into electric veins.
Fluid InkA real fluid simulation drags the picture around and carries ink through it.
Ripple TankFloats the picture on real water. Detail and movement drop waves in, and they spread, interfere and come back off the edges.
Gray-Scott BloomGrows a live reaction across the frame — cells that swell, divide and eat into each other — seeded by the picture and never quite settling.
Coral GrowthGrows coral that creeps along the picture instead of across it — it branches where the frame is bright and starves where it is dark.
Turing SkinGrows a fine Turing pattern and wears it as skin — the picture keeps its shape but gains fingerprint ridges that push it around as they form.
OozeLong liquid trails that hang off whatever is lit. Nothing runs out of black.
Print & screen
CMYK HalftoneOversized print dots with psychedelic color separation.
Poster DitherBanded color with ordered retro texture.
ASCII DitherLuminance-driven dot grid. Intensity scales cell size, contrast, and gap together.
Paik-Abe ColorizerReplaces luminance with a five-band colour ramp, the way an analog colorizer does.
Phosphor DecayBright pixels bleed outward and fade from white to green to black.
Comic InkNewspaper halftone and bold luma-based ink outlines.
LCD MosaicBlocky cells, subpixel columns, and faint cell borders.
Life BloomConway’s Life played out on the frame — the picture decides where the board starts alive, and keeps striking new cells as it plays.
Cyclic AutomatonEvery cell waits for a neighbour one step ahead of it and then follows. Out of that one rule the frame grinds itself down into great cycling domains with waves rippling out through them.
Brian’s BrainA three-state automaton that can never hold still — every firing cell has to spend a generation refractory, so the board is permanently full of travelling wavefronts.
Light & lasers
Neon EdgesSobel-style outlines with hot pink and cyan glow.
Lasers LowConcert-style laser fans from both bottom corners.
Lasers HighConcert-style laser fans from both top corners.
Lasers MidFast side lasers from two left and two right wall mounts.
Psychedelic AuraColor cycling rings and soft radiant bloom.
Solar FlareSolarized highlights with animated lens flare streaks.
Neon TopographyAnimated procedural contour map over the photo. Drifting neon iso-lines (brighter every fifth).
EcholocationSonar sweeps reveal neon outlines only where the pulse lands.
Velvet NoisefBm sparkle thresholds multiply the image into cosmic dust.
Neon Particle FieldProcedural floating neon particle field with additive sparkles.
Oscilloscope TrailsGlowing waveform scanlines with temporal shimmer.
Light PaintingHolds on to every bright thing that passes, so moving lights draw on the frame the way an open shutter lets them.
Laser Feedback HaloFeedback-based trailing halos around bright stage regions.
Spark BurstBursts of sparks thrown from the bright parts of the picture, falling as they fade.
Luma SwarmA swarm of particles running along the contours of the picture it is given.
Pulse & motion
MultiplyOffset multiply blend with luma-depth shading; strong on subject selections.
DelayMotion outlines and delayed previous-frame compositing for stacked effects.
Chroma BreathingLuminance-driven sine waves pulse through hue and saturation, on the source hue or on a palette of its own.
Synesthesia RipplesConcentric waveform ripples distort hue instead of geometry.
Woofer RippleBass-like circular displacement rings from the frame center.
Strobe SlicerHorizontal exposure slices and hard light flashes for beat cuts.
Crowd Heat WavesVertical heat distortion bands like air over stage lights.
Sub StompCenter scale pump and snap overshoot with radial chroma. Map sustain to B2/B3; map snap to B1 for kick hits.
Kick RipHorizontal row slices jump on hits. Map slice to B1; band density to B2/B3 for sustained motion.
Bass BarrelRadial bulge or pinch warp. Map warp to B2/B3; map snap exponent to B1 for drop spikes.
Seismic ShearDiagonal shear and tear with chroma. Map shear to B2/B3; tear and chroma to B1 for snappy hits.
Subquake JoltPer-frame translation jitter, roll whiplash, and motion blur on peaks. Map jitter to B2/B3; roll and blur to B1.
Flow VizThe measured motion field itself, direction as hue and speed as value.
Motion PushThe picture warps along its own measured motion, smearing where things move.
Only MovingThe picture survives only where it moved; everything still falls away.
Motion InkInk laid down where the picture moves, then carried along the motion itself.
Club
Neon AbyssElectric indigo swept by fuchsia and acid lime.
Laser BloomSaturated laser greens and magentas with an open highlight bloom.
UV ReactorBlacklight violet washed with cobalt, cyan and acid yellow.
Sodium StrobeHot sodium amber over scarlet, topped with lemon flare.
Bassline SpectrumHue-banded poster color keyed by luminance.
Afterparty InfraFalse infrared: electric blue lows, scarlet mids, pink whites.
Hologram ClubBright holographic chrome with fine iridescent bands.
Toxic CandySky blue, bubblegum and lime in flat candy blocks.
Midnight LumenElectric blue floor with coral mids and a mint shoulder.
Audio
Spectrum BarsThe spectrum as a row of bars across the frame, rising out of the picture.
Radial SpectrumThe spectrum wrapped into a ring, spokes pushing outward from the centre.
SpectrogramThe spectrum written one line at a time and scrolled away, leaving a history of the track.
Pulse RingA ring that breathes on the beat and is dented by the spectrum around it.
Transport
Warm
Digital EdenBright teal lows crossing through coral into chartreuse.
Solar StaticTurquoise lows burning up through orange into gold.
Berry NocturneGrape lows through magenta berry into violet and rose.
Molten PastelHigh-key lavender and mint melting into peach and cream.
Amber EclipseTerracotta and rust climbing into amber and gold.
Radioactive RoseOrchid magenta against toxic green and a lemon shoulder.
Optic NectarSyrupy rainbow gradients driven by luminance and UV flow.
Cool
Thermal VisionFalse-color heat mapping from cold blue to white-hot.
Infrared DreamAerochrome violet and hot pink foliage over cream highlights.
Cosmic MirageSolarized teal and berry with warm retro highlights.
Prism PulsePowder blue and ultraviolet split against rose and amber.
Lunar BloomMoonlit periwinkle rising into lavender and white.
Cyanotype PopBlueprint blue into pool cyan, ivory paper and coral lift.
Xenon FogBright white-blue haze with softened midtones.
Muted
Velvet ChromeDusty mauve into rosewood, champagne and platinum.
Aurora AshPale slate under aurora green and violet, finished in mint.
Vapor NoirSteel blue lows lit by cyan and magenta vapor.
Ghost OrchidSage botanical lows blooming into orchid and pearl.
Night OpsBright phosphor night vision with edge bloom.
Negative OpsColour negative: complementary hues with a lifted print base.
Wild combos
Mango RiotDeep teal under mango orange with hot pink highlights.
Sherbet StaticHigh-key lilac, lime and peach sherbet with no dark end at all.
Ultra MelonWatermelon rind green into melon pink with cyan seed sparks.
Tangerine JetJet cobalt lows torn open by tangerine and cream.
Bubblegum ReactorSky blue to bubblegum pink, detonating into electric yellow.
Oxide BloomCopper metal blooming into verdigris and turquoise patina.
Neon SafariJungle green and sand gold cut with flamingo pink.
Arctic PunchIce cyan and white blown out by a fuchsia punch.
Saffron CyanideViolet base, saffron mids and a cyanide-green highlight edge.
Candy OilOil-slick iridescence remapped into bright candy hues.
Render look
Objects
Wire GlobeForeground wireframe globes with animated longitude and latitude lines.
Wire CubeRotating foreground wireframe cubes over the source.
Wire PyramidRotating foreground wireframe pyramids over the source.
Wire GridPerspective grid planes scrolling toward the viewer.
Wire TorusTumbling wireframe donuts with meridian and rim rings.
Wire HelixDouble helix strands winding past each other with rungs between.
Wire OrbitAtomic shells with electrons running their own precessing ellipses.
Wire DiamondFaceted octahedral gems turning end over end.
Wire RippleRadar pings expanding from a centre, with a rotating sweep arm.
Wire LissajousHarmonograph curves drifting through their own family of shapes.



