Ripple Tank is a liquid video effect in FRCTL, the browser VJ studio. Floats the picture on real water. Detail and movement drop waves in, and they spread, interfere and come back off the edges.
Runs live on video, images, a camera or generated art. Stack it with any other effect, and route LFOs, envelopes or any of ten audio bands to its controls so it moves with the music.
Floats the picture under a simulated water surface. The image's detail presses standing chop into the water, anything moving drops fresh rings, and the waves spread, interfere and bounce off the frame edges. Tension sets wave speed, Ring how long the tank keeps ringing, Refract how hard the surface bends the picture, Sheen and Tint the light on the wave faces, and Prism the colour fringing.
Using Ripple Tank
Where it works
Pool-party and underwater visuals, calm intros, and any moving clip where motion should echo outward. On a still image it settles into an embossed glassy surface, which suits cover art.
With the music
Drive injects energy into the tank, so B1 (kick) on it hits the water on every kick and the rings carry on after. Movement in the footage already drops rings in on its own.
Starting point
Drive centre, Tension centre, Ring three-quarters, Refract centre, Sheen a quarter, Prism hard left, then raise Ring until reflections stack.
Controls
Drive
How hard the picture disturbs the water. Detail makes standing chop, movement drops fresh rings in.
Tension
Wave speed. Low is thick and slow with long swells, high is fast and fine.
Ring
How long the tank keeps ringing after it is hit. High enough and reflections stack into a standing interference pattern.
Refract
How hard the surface bends the picture underneath it.
Sheen
Light catching the wave faces. This is what makes it read as a surface rather than a wobble.
Tint
Colour of that light.
Prism
Splits the channels across the bend, so steep faces fringe the way water does.