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Chroma Breathing applied to FRCTL's test image: Luminance-driven sine waves pulse through hue and saturation, on the source hue or on a palette of its own.

Pulse & motion effect

Chroma Breathing

Luminance-driven sine waves pulse through hue and saturation, on the source hue or on a palette of its own.

Runs live on video, images, a camera or generated art. Stack it with any other effect, and route LFOs, envelopes or any of ten audio bands to its controls so it moves with the music.

Controls

Hue
How far the hue travels each breath. Centre is the authored swing, hard right a full turn of the wheel.
Saturation
Breathing saturation boost.
Value
Brightness pulse on value channel.
Palette
Shift rotates the hue already in the frame. The other three assign it from brightness instead, so a grey source comes back in full chroma.
Tint
Hue the palette is anchored to, and a standing offset under the Shift rotation.
Spread
How far the breath scatters across the frame. Hard left is one breath the whole image shares.
Direction
Which way the breath travels across the frame.
Speed
Rate of the effect motion. Centre is the authored speed, hard left a tenth of it.