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Pulse & motion effect

Kick Rip

Kick Rip is a beat-reactive motion effect in FRCTL, the browser VJ studio. Horizontal row slices jump on hits. Map slice to B1; band density to B2/B3 for sustained motion.

Runs live on video, images, a camera or generated art. Stack it with any other effect, and route LFOs, envelopes or any of ten audio bands to its controls so it moves with the music.

The untouched demo art: an eye inside a triangle over wavy teal, blue and peach lines
Source
The eye-in-triangle art torn into dozens of thin rows slid sideways, red and cyan along the breaks
Kick Rip, default settings

What Kick Rip does

Cuts the frame into thin rows and throws each one sideways by its own fixed amount, splitting red and blue along the leading edges. The pattern never re-rolls, so the same rows jump the same way every time, and the throw grows with the square of intensity. Slice sets the throw, Bands the row count, Fringe the colour split, Direction whether rows, columns or rings move.

Using Kick Rip

Where it works
Built for the kick: a hard tear that snaps back clean when the drum stops. It's more controlled than a random glitch, so the identical rip lands on every hit of a four-on-the-floor.
With the music
It stays frozen until routed. B1 (kick) on Slice rips the rows on each kick and lets them settle between, and B3 (bass body) on Bands reshuffles which rows tear as the bassline moves.
Starting point
Slice centre, Bands a quarter, Fringe three-quarters, Direction on Up and down, then send B1 to Slice.

Controls

Slice
Per-row horizontal jump strength.
Bands
Horizontal slice row count.
Fringe
RGB edge separation on shifted samples.
Direction
Which way the slices jump on a hit.

Pairs well with Kick Rip