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Kick Rip applied to FRCTL's test image: Horizontal row slices jump on hits. Map slice to B1; band density to B2/B3 for sustained motion.

Pulse & motion effect

Kick Rip

Horizontal row slices jump on hits. Map slice to B1; band density to B2/B3 for sustained motion.

Runs live on video, images, a camera or generated art. Stack it with any other effect, and route LFOs, envelopes or any of ten audio bands to its controls so it moves with the music.

Controls

Slice
Per-row horizontal jump strength.
Bands
Horizontal slice row count.
Fringe
RGB edge separation on shifted samples.
Direction
Which way the slices jump on a hit.